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Thunderbird is Rainbow Six Siege's most powerful healer by a lot | PC Gamer - reedyouse1961

Thunderbird is Rainbow Six Siege's most powerful therapist by a lot

thunderbird siege
(Simulacrum credit: Ubisoft)

Rainbow Hexa Siege's newest defender, the 3-cannonball along 1-armor Thunderbird, has jolly a great deal everything loss for her. She's flying, carries an aggressive payload of either bear on grenades or a nitro cell, and is incoming the gage with one of the foremost guns ever seen on defense: Finka's Spear up .308 assault gun. And then thither's her primary gadget, a bundle of autonomous healing bots that can periodically bushel 30 health to anyone regular all but it.

That's very much of useful stuff all in indefinite place, and a some hours into a closed preview session with Thunderbird, I was protrusive to get nervous that she'll be overpowered stunned of the gate. That could be reliable (her Spear pillage sticks knocked out like a sore thumb among the dinky SMGs that most defenders are cragfast with), but I'm not convinced her Kona healing stations will be as overwhelming as they initially seem.

Like whatsoever good Siege gadget, the Kona comes with a few risks and counters that could get it fit pretty well in Siege's evolving meta.

I need alterative!

For instance, Thunderbird's Kona stations don't merely heal teammates. Anyone who steps inside a a couple of meters of a charged Kona (each one has a 35-second cooldown betwixt heals) gets blamed with a little healing paintball that restores 30 HP. That's the same As Commerce's stim shooting iron and, like the launch defender, downed players can use a Kona to pick themselves back up. Thunderbird has the potential to do more healing all round than Finka and Doc hyphenated (the Konas have No ammo confine, just a cooldown), but the conditions have to be mastered for them to be reusable.

The success of a Kona station will depend connected where it's set: You want to sustenance IT somewhere accessible to your team, just not vulnerable to gunfire and not too close to rooms where attackers tooshie surprise in and use IT themselves. Settled on my time with Thunderbird hitherto, I also noticed a tendency for defenders to accidentally use a Kona by acquiring too close, which at full-of-the-moon wellness will overheal them adequate to 130 and lento degrade backwards to 100. That's nice and all, but you'atomic number 75 finer off keeping your distance until you actually need the Kona subsequently a close scrape. The last thing you want is to urgently need a heal and find that its cooldown has just begun. Hitting a balance betwixt accessibility and utility will be tough, especially because the Kona can lonesome be placed on the come out below you (like Mute's jammers).

The Kona does keep an eye on more or less simple logic that helps it prioritize targets—if deuce people are in its swan when it comes off cooldown, it'll stim the unmatched with less HP. You hind end as wel intersection their coverage for double the regen. That's what happened in the clip below with ii Konas, though Eastern Samoa you rear see, I was able to tear down the anchored Thunderbird and use her healing as an attacker:

Going directly from near-death at 5 Horsepower to 65 in a unmarried second was unheard of in Besieging in front today. If the third bot had been there as well, I would've been almost completely restored. That's pretty enthusiastic, but at the synoptic time, that moment demonstrates how easily the Kona can fall into the base manpower (me). And my engagement with the Thunderbird that was camping her Konas as wel illustrates that it doesn't matter how many therapeutic bots have your back in Siege. One headshot is still an instakill. Thunderbird's wallop won't be like Overwatch, where constant healthful can mathematically ensure you win a press. Whol wellness really does in Siege is give a player some wiggle board to take a fewer hits and have a fighting take chances.

Atomic number 3 a frequent anchor on defense, nobody really expects you to batch a orotund that started with two OR three roaming teammates getting picked bump off. Connected a good day I can take out two Oregon three equally they push the site, only I typically receive and then little health by attacker four that entirely they have to do is tag me anywhere and I'm dead. Information technology's in these situations that I can't hold back to have a Kona station roughly. A single pellet give the axe bulk me up plenty to maybe survive the next fight.

A hardly a notable Kona station facts and counters:

  • Unrivaled bullet train will ruin IT
  • IQ can experience them above/below ground, and the Kona's limitation to story locating makes it extra vulnerable
  • Thatcher's EMP grenades temporarily invalid it
  • Flip's Cushion Drone destroys it
  • Zero's camera lasers can probably destroy it (though I didn't endeavour)

thunderbird loadout

Thunderbird's loadout is a bird of passage's dream. (Visualize credit: Ubisoft)

Electric storm

Thunderbird's healing bots might not always work a difference in a disklike, but her impressive kit surely can. She chooses betwixt Caveira's SPAS shotgun operating room Finka's Lance .308 ravish rifle, though I can't imagine I'll be winning the middling shotgun often. The Spear is a fairly standard rifle along attack, but it boasts impressive stats against defense's SMG-doughy arsenal. It too benefits from an AR's legal injury range, import Thunderbird can well gainsay attackers down long hallways or outside and deal maximum damage, though she is limited to 1X sights only.

The gloves rich person really come up off with Siege weapons lately. Defenders with dominant guns used to be the exception (Master's LMG, Jager's 4-16 C), but it increasingly seems like-minded any operator can have any weapon if Ubisoft thinks it'll be fun—Aruni has her DMR, Zero can opt for Brigand's MP7, and Wamai enjoys IQ's Aug. The world's all topsy turvy, but I think I'm okay with it.

Thunderbird pairs her ascendent gun with a 3-speed evaluation and the tasty of impact grenades or nitro cell. I suspect she'll be a very democratic rover because of her loadout alone. Therein way, Thunderbird feels like the roamer's alternative to Rook—a guardian WHO fundament keep her teammates spirited by plopping down a few gadgets and then forget about it.

Considering how many complicated gadgets we've seen in the game recently, IT is nice to take over another noob-friendly defender. Her Kona Stations of the Cross power not always keep my life, but I'll never complain about having them around.

Morgan Park

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently every bit a stave writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at weensy gambling sites that didn't pay him. He's very happy to take over a real job now. Morgan is a round author following the latest and greatest shooters and the communities that play them. He besides writes comprehensive news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

Source: https://www.pcgamer.com/thunderbird-is-rainbow-six-sieges-most-powerful-healer-by-a-lot/

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